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MathBase6
Instructions
(22nd March 2009)
Before
installing MathBase6 first uninstall any previous version using Add or Remove
programs in the Windows Control Panel.
To load
on a Windows PC, run setup.exe and follow the on-screen instructions. By
default, the program is installed at C:\Program Files\ MathBase\ MathBase6.exe.
A shortcut is created on the start menu and can be accessed by clicking: Start >
All Programs > MathBase > MathBase6.
To
create a desktop shortcut, locate the program file at C:\Program Files\
MathBase\ MathBase6.exe and right click on MathBase6.exe, then click ‘Send to
Desktop’
MathBase6 installation uses msi files. The actual msi file is MathBase6.msi and
may be used to install MathBase6 on a network as required.
MathBase6 is a selection of 12 programs that are immediately accessible from the
opening screen:
|
1. Multiply and Divide |
7. The Difference |
|
2. Integer Division |
8. Order of Operations |
|
3. Plus or Minus |
9. Prime Numbers |
|
4. Three Numbers |
10. Product of Primes |
|
5. Smallest and
Largest |
11. Multiply by Ten |
|
6. Simple Sequences |
12. Expanding Brackets |
Each program consists of two
matrices of cells that contain numbers. A cell from the left matrix is matched
with a cell from the right matrix using left mouse-clicks.
The Setup button on the
opening screen allows the user to alter the following items:

Full Screen:
Determines if the program expands to fill the whole screen. MB6 may be used on
monitors, laptops, interactive whiteboards and wide screen TVs. For best results
ensure that the ‘Aspect Ratio’ panel is set appropriately for your monitoring
device.
Program Help:
When this option is selected, right clicking a program button gives a
description of its action. Use this if you do not understand the purpose of any
particular button.
Centre Bar:
Shows or hides a centre separator bar for each program.
Sound:
Determines if sounds are played in response to button clicks. The ‘Sound on
Match’ panel selects the sound to play when a correct match is made between two
cells.
The ‘Matrix Cell Shape’ panel
selects the kind of cell shape. The ‘Matrix Colour Style’ panel affects the
choice of colours for cell borders, backgrounds and text. The ‘Test Options’
panel selects minutes or seconds for use in timed tests. The 12 programs are
described briefly as follows.
1. Multiply
and Divide
The top
row of purple buttons
set
the number range to
work with. The second row of orange buttons set a number to multiply or divide
by. Initially the number range is 1 – 100 and the operation is x2. Division
may be selected from the options panel (click the ‘Ops’ button).
The
program covers mental multiplication and division with numbers in the range 0 to
1000. Pupils may use pencil and paper or other equipment to support their
calculations if necessary, however, regular practise following a sequence of
small steps should help improve mental performance.
All the
games of MathBase6 have two grids that contain a number of rectangular cells.
Numbers on the left are selected and matched with numbers on the right. If a
match is correct
then both cells
disappear. The aim is to match all the cells and clear the screen.
On an
incorrect match, both cells are made red and corrective message will appear that
must be clicked for the game to continue. Each wrong match scores a fault and is
displayed in yellow. Five faults are allowed before the game must restart.
The
number of correct
and incorrect
matches is shown at
the bottom of the screen. These figures are cumulative so if the player returns
from playing another game they will still be in place.
The
player can start a new game by clicking the ‘New’ button. The button marked
Man(ual) can be set to Auto(matic) in which case cells on the left are selected
automatically after each correct match.
The
‘Test’ button starts the formation of a coloured disc that will give the player
a certain time to match as many cells as possible. This can be varied from half
a minute to three minutes.
Typing
CTRL + L at the keyboard will disable the Exit button and a red letter L will
appear in the bottom right hand corner. To remove the ‘LOCK’ press CTRL + L
again.
The
MathBase screen may be reduced to the taskbar by pressing ESCAPE on the
keyboard.
2. Integer
Division
This
program concerns integer division within 100 by the numbers 1 to 10. The purple
buttons set the range
while the orange buttons decide the number to divide by.
Numbers
in the left matrix are divided (by the number selected using the orange buttons)
and are matched with the correct quotient and remainder. Zero remainders can be
either shown or hidden using the options panel.
Multiplication may also be selected from the options panel. In this case
multiplication demonstrates the reverse of integer division – i.e. we multiply
the quotient by the divisor and add the remainder to get back to the original
number.
3. Plus or
Minus
This
program practises
adding
and subtracting
single-digit numbers
from multiples of 10 and 100. A range of multiples of 10 can be chosen using the
top row of purple buttons or alternatively multiples of 100 can be selected
using the options panel.
The
orange buttons can be used to select a specific
single-digit number
to add or subtract. By clicking a second time a range of single-digit numbers
can be selected.
4. Three
Numbers
Initially this game involves the addition of 3 single-digit numbers. The range
of these numbers is selected using the top row of purple buttons giving a
possible maximum sum of 9 + 9+ 9.
Using
the options panel we can choose:
a)
To add three multiples of 10 e.g. 30 + 60 + 10
b)
To add three multiples of 100 e.g. 400 + 200 + 300
c)
To add HTU’s written in order e.g. 500 + 20 + 3
d)
To add HTU’s in no order e.g. 20 + 3 + 500
e)
Random calculations such e.g. 700 + 30 + 600
f)
Products of single-digits e.g. 4
x
3
x
5
5. Smallest
and Largest
The top
row of purple
buttons can be used
to select a working number range from 0 to 10,000. The orange
buttons give a choice
of four activities:
a) Smallest: select the smallest from each pair
b) Largest: Select the largest from each pair
c) Less than or Greater than: select the correct sign from <, > or =
d) True or False: decide if each statement is true or false
6. Simple
Sequences
Increasing and decreasing sequences formed by adding or subtracting a
single-digit number.
The purple
buttons select the
number range (up to 1000) while the orange buttons select a number, or when
clicked a second time a range of numbers, to add or subtract.
The
options panel can be used to select whether sequences are increasing, decreasing
or a mixture of both.
7. The
Difference
The top
row purple buttons select a number range up to 10,000. The game practises
finding small differences, from 0 to 10, between two numbers. The options panel
can be used to display either pairs of numbers or subtractions.
8. Order of
Operations
This game involves
calculations based on the correct order of operations and brackets. Using the
orange buttons, operations can be practised individually or in any combination,
with or without brackets.
The following conventions
are applied. Combinations of addition and subtraction are performed from left to
right. Combinations of multiplication and division are also performed from left
to right. Any multiplication or division is done before additions or
subtractions. Brackets are always done first.
9. Prime
Numbers
The top row of purple
buttons set the range of prime numbers to investigate. Selecting a button such
as 100 sets the range from 0 to 100, however clicking 100 a second time gives a
more focused range 70 to 100.
The pupil must either
identify a number on the left as prime or, in case the number is not
prime, identify its lowest prime factor (LPF) i.e. its lowest factor greater
than one.
10. Products
of Primes
This program deals with
numbers up to 150 expressing them as a product of their prime factors. The
purple buttons set the range while the orange buttons select the prime factors
to use.
11. Multiply
by 10
The six orange buttons are
used to select multiplication or division by 10, 100 or 1000. The buttons can be
used in any combination.
The options
panel can be used to
restrict numbers to ten thousand, one hundred thousand or one million.
12. Expanding
Brackets
This program gives pupils
valuable practise in expanding simple brackets. The orange buttons select four
simple situations and can be used in any combination.
The brackets should be
expanded to produce the sum or difference of two terms. For a correct match the
each term should be of the correct value and in the correct order (here the
method of expansion is being tested rather than then end value).
Alternatively, the options
panel can be set to ‘Calculate the value of’, in which case the pupils can
either calculate the final value by expanding the brackets or by calculating the
brackets first. It is important, of course, for pupils to realise that both
methods always yield the same result.
Note that
clicking the MathBase6 caption of each program will yield information concerning
the currently required calculation. |